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04/27 (Sat)

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Let’s read newspaper-Contents of The Taiwan Shinminpo and Kounan Shinbun

The Taiwan Minpao, The Taiwan Shinminpo and the subsequent Kounan Shinbun (Kounan News) constituted the newspaper series published between April 1923 and March 1944. However, surviving copies of the daily published since 1932 were few. In view of the importance of this newspaper series, the Institute of Taiwan History began gathering remaining copies both in Taiwan and abroad, and discovered an exclusive collection of The Taiwan Shinminpo (1938-1941). The newspapers carried diverse contents, including political and economic affairs, local news, arts and new knowledge, which are rare and precious historical materials for research on Taiwan history during World War II.

Reviewing the daily newspapers published since April 1932, this article attempts to elucidate the layout format and language use as well as main contents and subject matters covered in the columns. Moreover, it further analyzes the particularity and variations in choice of contents as time evolved and the environment changed. This article provides an in-depth introduction to this newspaper of the Taiwanese, and invites you to read the newspaper and revisit major and minor happenings of Taiwan past.

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2019 Academia Sinica Open House Day was Successfully Concluded!
2019-10-31

On the Open House Day, the Institute of Taiwan History selected trade letters related to Chinese herbal medicine from the significant archives: Tai-yi Hao Papers of Nagasaki (1889-1959). The exhibition, Kang, Tai, Yi, Shou—Taipei Commercial Letters Related to Chinese Herbal Medicine, featured correspondence between Tai-yi Hao and stores in Taipei. It presented the import process of the herbal medicine, such as American ginseng, edible bird's nest from Thailand and Vietnam, Korean ginseng, snow fungus, and Kanto velvet antler. The medicine had been displayed in shop windows in Dadaocheng in the colonial period, attracting customers to buy for recovering from or preventing illness.

Except for the profound exhibitions, our interactive activity was inviting the audience to play a computer game. In this game, the player would be a staff member of Tai-yi Hao. They had to arrange goods in the storehouse and identify the Suzhou codes in time to complete the challenges. Many audiences gave feedback on this game and said “it is intellectual and enjoyable.”

   
The Exhibition Area

   
The Interactive Area


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