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United in Art— Artist Groups and Their Network of Activities during the Japanese Colonial Period

Publication date: 29 Jun 2021
Author: Jao Tsu-hsien |Staff member of the Archives of Institute of Taiwan History

A digital collection of archival documents has been in development over the recent years under the auspices of the Archives of Institute of Taiwan History, Academia Sinica. It includes the profiles of such artists from the preceding generations as Chen Cheng-Po, Yen Hsuei-Long, Chen Chih-Chi, Pu Tian-Sheng, Liu Chi-Hsiang, Kuo Hsueh-Hu in addition to papers of the nature of cultural patronage from Yang Zhao-Jia as well as private collections of works of calligraphy and painting and other historical materials. This article focuses on the activities of important artist groups that Taiwanese painters helped to create during the first half of the 20th century. Through selected private manuscripts, letters and documents, images, newspapers and magazines housed in the Archives, the exploration of interactions between various parties in the history of modern art - including individual artists, the painting groups and their patrons - reveals how the arts and society developing in parallel and prospering in unison!

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2019 Academia Sinica Open House Day was Successfully Concluded!
2019-10-31

On the Open House Day, the Institute of Taiwan History selected trade letters related to Chinese herbal medicine from the significant archives: Tai-yi Hao Papers of Nagasaki (1889-1959). The exhibition, Kang, Tai, Yi, Shou—Taipei Commercial Letters Related to Chinese Herbal Medicine, featured correspondence between Tai-yi Hao and stores in Taipei. It presented the import process of the herbal medicine, such as American ginseng, edible bird's nest from Thailand and Vietnam, Korean ginseng, snow fungus, and Kanto velvet antler. The medicine had been displayed in shop windows in Dadaocheng in the colonial period, attracting customers to buy for recovering from or preventing illness.

Except for the profound exhibitions, our interactive activity was inviting the audience to play a computer game. In this game, the player would be a staff member of Tai-yi Hao. They had to arrange goods in the storehouse and identify the Suzhou codes in time to complete the challenges. Many audiences gave feedback on this game and said “it is intellectual and enjoyable.”

   
The Exhibition Area

   
The Interactive Area


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